3 Star TH9 with GoHo (Golems & Hogs)

One of the most powerful attack troops in the game is the Hogs. Why? Simple. Walls do not matter and it goes right for the defenses. Almost perfect. What’s the problem? It ignores clan castle troops and the royals (Barbarian King and Archer Queen). Is there another weakness? Yep. Sure is. It is the Giant Bombs. Before the update in early 2015, Hogs were ripping through bases with ease. So they increased the damage caused by Giant bombs to Hogs. This slowed down hog attacks tremendously. Before, anyone could do it without a problem. Now, it takes careful planning.

Watch the video below and see how it is done.

3 star TH8 with central giant bombs using hogs.

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Hogs are the strongest attack true for Town Hall 8. When using hogs, the first thing you must worried about are the clan castle troops. If you do not kill the clan castle troops, even one will destroy all of your hogs. Second, you must figure out where the giant bombs are. Giant bombs will do a lot of damage to your hogs, but a double set of giant bombs, (i.e. when 2  are next to each other) will wipe them out.

When Giants bombs are on the outer portion of the base, they are very easy to manage. One can send in a few hogs to trip them. But, when they are in the center of the base, they become a more of a problem.

There are several ways to deal with this problem. One can use golems, wizards, and hogs. Most people use one or two golems, up to 10 Wizards, wallbreakers if needed, and the rest hogs. As with every other attack, you must kill the clan castle troops before releasing hogs. One can use the Golem and wizards to do so, often with a rage spell. With the new clan castle that allows one to bring a dark spell, one can bring a poison spell in the clan castle and a poison spell of their own. Level one spells will not be enough. One should bring level 2 spells or a level one and a level 3. The key is with this attack, is to get the golems to trigger the giant bombs. One could use this strategy to trigger giant bombs that are not in the center, but there are easier ways to do so–i.e. with hogs. The GoHo is an extremely effective attack at both TH8 and TH9 that most should become familiar with if they want to 3 star bases.

Alternatively, one could use Surgical hogs to go in and trigger at least one of the giant bombs in the center of the base. This requires careful planning and one must know the path at the hogs will take to ensure that they will get there. It is most important to trigger at least one of the bombs that are next to another bomb (a giant double bomb set). See the attached video to see how this works. It is essential to master surgical hog attacks if you want to 3 star TH9s. Studying hog pathing is essential.

Another method is to use surgical hogs. They can be used to take out certain defenses, such as air defenses, when using hogs with dragons. This is not a commonly seen attack, but it is very effective. See the attached video as a demonstration. One could use other troops instead of dragons as a clean up troop, such as wizards. Essentially, with surgical hogs one must ensure that a large mass of hogs do not run across double Giant bomb sets.

3 star hog attacks using 4 dragons and hogs

3 star GoWipe for TH8’s – maybe the most foolproof plan yet?

With the recent updates in clash of clans, the all dragon attacks are getting harder and harder, especially for maxed TH8s. I have seen some of the best dragon attackers fail on multiple occasions. They had successfully changed the game, for the better. Although the recent earthquake addition has helped. At TH8, we must sometimes rely on other ways of getting 3 stars.

I have never been a big fan of GoWiPe.  Mostly because Pekkas never seem to do what you want. They are unpredictable, or more accurately they are predictably unpredictable. In one of our recent wars, I saw some of the best GoWiPe attacks that I have seen. All for 3 stars. Here is how it works.

Troops:

  • 2 Golems
  • 5 Wallbreakers
  • 3 Pekkas (one can be in cc)
  • 20 Wizards
  • 2 Heal Spells, 1 Rage (you can use 2 Rage, 1 Heal, but the former is recommended)

Strategy:

  1. Keep Golems alive with heal. They must remain throughout the entire attack.
  2. Drop 2 Golems close together to break through wall.
  3. Drop Wizards (only 5-10) behind Golems, not too spread out.
  4. Use wallbreakers to get through walls into core
  5. Then, follow with wizards-so wizards go into the core with the Golems. You can use wizards to help kill cc troops.
  6. You can drop a Pekka to go into core, but they will may not follow Golem
  7. Use Pekkas to clean up outside of base

 

Base design – Anti-dragon base design tips and attack stratagies

TH7 and early to mid level TH8s are almost always attacked in war with dragons. Designing one’s base with that in mind is paramount. For TH7s, one is most limited as they only have 2 air defenses. With the ability to take out one with lightening spells immediately, one is just not enough to protect the base. A well-thought out base can fool some people, but good players will 3 star every TH7 with ease. For TH8s, base design is critical.

It is important to create you base so that dragons path away from the air defense, but stay within its range. Watch the video below to see how.

Video 1: Dragon Pathing – click to watch

How to 3 star TH7 and TH8 – a foolproof guide

Are you a TH7? Do you have 3 lightening spells? If so, then you should be three starring every TH7 base. Period. Only have 2 spells? What are you waiting for? Upgrade your spell factory.

Are you a TH8? With 2 rage and one heal spell or 3 rage spells and all dragons you should three star TH8s 75% of the time.

Below are the two BEST how to videos that apply to TH8. For TH7 attacks, use same dragon deployment, but take out the highest level air defense with three lightening spells. You can use the 2 raid and one heal, but the lightening spells are cheaper and foolproof.
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Part 1: How to 3 star TH7s and TH8s with dragons

Part 2: Part 2: 3 starring TH7 and TH8s with dragons

This should be the be-all-end-all discussion of TH 7 and 8 dragon attacks.
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Here is a quick look the attack strategies that I would use for our upcoming war. Ill post the outcome of our clanmates attacks on YouTube.

1. Use three lightening strikes to take out air defense circled in RED.
2. Deploy dragons in the order written in Green
3. When the ORANGE circled defenses are destroyed AND the air defense is attacking the dragons (past pink line) you can release your cc air balloons (orange or purple circle), which are rarely necessary.

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For those who dont have 3 lightening spells look at the second to last picture.

1. Deploy dragons in the order written.
2. Use heal spell once dragons are together and engaged with air defense (past pink line). No rush as only one dragon is being attacked. You can wait until some damage taken (half). If you don’t need to, save it.
3. As dragons go into base, second AD will engage the dragons (blue circle and line). Once this happens, deploy cc balloons in the exact marked spot in purple so it will go at the second air defense. If you are a little to the left or right, it will go towards an other defense. If that happens use heal spell on balloons.
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For our TH8 attack, look at the last picture.
1. Use three lightening spells to destroy red circled air defense.
2. Deploy dragons in order.
3. Once second ad is attacking a dragon (blue) AND enemy cc troops out of cc, release your cc balloons in purple x EXACTLY.

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Thanks to Mikey who is the king of the dragon/raid/heal attack and fig who opened up my eyes to the 3 lightening spell use.

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How to 3 star EVERY TH9 The Hogs are back, with Golems

Our high TH8s and TH9s have had trouble with TH9s–with good reason. They are really tough. Rarely, we encounter a clan that has tough TH9s that are able to destroy our TH9s. This is not common, and the successful ones are likely using xmod and practicing attacks. This has become more and more common, especially with overseas clans. Rarely, we just get matched with a great clan.

We have always tried different strategies against the maxed TH8s and TH9s with no consistent 3 star success. Once I saw a clan 3 star every TH9 with GoHo. Here is how to do it.

One thing that is clear using any ground attack:

1. kill the cc troops; and

2. kill the Queen.

Period.

With hogs, you must know where the giant bombs are and, especially, any double giant bomb sets (when 2 giant bombs are next to each other).

The cc troops can mess up any ground attack. A high level Queen can be rip through hordes of hogs super fast and even one wizard not killed from the cc will wipe out all of one’s hogs.

Are high level Hogs back in? You bet they are!!! Before the giant bomb upgrade, they would destroy almost every TH8 and 9 base, easily. Watch this youtube video, although it is a TH10 attacking, and see a different strategy using hogs that relies on Golem, PEKKA, balloons, and, of course, many hogs, in addition to other troops. But the basic premise is Hogs and Golems with other troops to destroy the cc and Queen.

What’s the key to this attack? Let’s simplify the attack in steps.

  1. Kill the cc troops. Lure them out, and use whatever your preference is as a kill squad–witch(es) and wizards, wizards and archers, etc.
    1. Kill the Queen. If you kill the queen, you will likely 3 star the base. Figure out what you need to do to get to her as easily as possible with the fewest number of troops. If only a few wallbreakers will do it, then use em. If not, use a jump spell. Use Golem to get queen to attack. Use your Royals (King and/or Queen) to kill the Queen. It is a huge benefit if you can get the xbows to attack the golem while your hogs do them in.
  2. Hogs:
    1. Do not release them all in one place. Use at least a two finger drop.
    2. Avoid going across two giant bombs (when together), trip them, or path your hogs around them.

https://youtu.be/E7yWH9R8j5Y

This attack used 30 Level 5 hogriders, 1 PEKKA, 1 Golem, 4 balloons, 7 wizards, 7 barbs, 7 archers, 4 wallbreakers, 3 heal and 2 rage spells.

Yes this is a TH10 versus 9.  No big deal, right? I agree. But, will it work for TH9-versus-TH9.

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TH8 versus TH9.  Hogriders x 20, Golem x 2, ….  Hogriders are still the king.

https://youtu.be/ALK-T-Curr4

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BONUS: TH10 attack

Try this one out – TH9 versus TH10  Lavahound with Balloons. Interesting combo that seems to work. Lavahounds seem to get the balloons going around and then to center.

https://youtu.be/7gq9UV4ubN4

Post your comments.

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How to 3 star bases with all dragon attack

Mass dragon attacks on TH7, TH8, and TH9.

Mass dragon attacks are the most effective attacks on TH7 and TH8 hands down! But, I see people fail all of the time. Why? I am going to show you how to improve your dragon attacks quickly and easily.

PART 1: Set Reasonable Goals

  For War:

3 stars: In war or trophy hunting against TH8 and below, this should always be your goal.
2 stars: Against mature TH9s, TH10s, or maybe a TH8 with max air defenses (if you don’t have level 3 dragons), it will be very difficult to get 3 stars. Therefore, if you choose to use an all dragon attack,  it might be better to go for a 50% destruction and destroy the TH for 2 stars rather than 85% destruction for 1 star. Going for 1 star? No way! Dragons cost too much. There are cheaper options to get one star.

  Farming: When raiding for the often well protected dark elixir, dragons can be useful.

PART 2: Troops

War/Trophy against ANY TH7: All dragons plus Level 6 balloons in CC (if possible), otherwise Dragon (second best option).

War/ Trophy against TH8s with Centralized Air Defenses: all dragons plus a dragon or Level 6 Balloons in clan castle.
War/ Trophy Against TH9 or 10 Bases with an Air Defense Behind one Wall: This gets a little tricky and opinions differ. I prefer All dragons and Level 6 Balloons in the clan castle. Others consider replacing two dragons with 8 lvl 5 hogs or lvl 6 balloons.
Farming: 8 dragons and the rest archers.

Why so many dragons? Why not a few? The dragons must far outnumber the air defenses for this strategy to work. Also, the beauty of air attacks is that you don’t need to worry about mortars, canons, giant bombs, Barb Kings, or Xbows that are pointing down. So don’t bring ground troops unless to destroy an exposed or poorly protected air defense. If you are going Dragons, it is usually best to go ALL dragons and not mix and match.

PART 3: Spells

Versus TH7: There should be no debate on what spells to bring. Three lightening spells aimed properly SHOULD be used to destroy the highest level or hardest to reach air defense. With one remaining air defense victory is almost certain with smart dragon deployment. End of discussion! Time and time again I see players using rage and heal spells, which is a “stronger” attack. No question. But, in addition to costing more, it has a HIGHER risk of failure. Rage spells work GREAT, but there are caveats–(1) the air defenses should be close to one another, (2) you must place the rage spell where the dragons are going to be in a second or two, and (3) you MUST funnel your dragons so that they are all bunched up when heading towards the air defenses so that you can rage MANY dragons. This is where most people fail! This takes practice. This takes some skill (see my other post on foolproof dragon attacks).  I see so many errors in the deployment of spells that cost stars. Even more so, I see errors in the deployment of the dragons (most just plop them all down together, spread them out in a line, or put some here and some there–WRONG!). In summary, Keep it simple! Maximize your chance of 3 starring the base. Take out one air defense with 3 lightening spells and you only have to worry about one. Take it out and game over!
Versus TH 8, there is much debate. While the three lightening spell rule works great most of the time, others prefer two rage on one heal. For experienced players, this may be more effective, especially against maxed out th8s, but the risk of poor deployment often outweighs the potential benefit for most players. My recommendation is this: For bases with centralized air defenses that are close together, bring 2 rage and one heal (or 3 rage). For bases with air defenses that are spread out, take out one air defense (the hardest to reach with the highest level) with 3 lightening spells.

Three of this level lightening spell (number on left) can destroy this level of air defense (# on the right)

1 –>3

2 –>5

3 –> 6  but requires 3 direct hits.

Vs. TH9-10: Rage and Freeze
TH9 and 10 bases have 4+ strong defenses, so simply killing one air defense won’t guarantee victory. With more buildings and hit points rage spells are helpful since dragons are slow moving. Freeze spells are the best way to neutralize an inferno or multiple high level air defenses defenses located in the core. We will talk more about using these in the deployment section.

Should I bring a Heal spell? I see people suggest heal all the time on the forums. A maxed heal spell cannot heal faster than a lvl 3 air defense can do damage (140 DPS). Also, infernos block the heal spell’s effect. So better options may exist, although many like them to heal dragons that are not being attacked.

Lvl 1 2 3 4 5 6
Heal HP/sec 50 66 83 100 116 133
Air def DPS 80 110 140 160 190 230

If you have to use a heal spell, it is best used after the air defenses have gone down, to stall for time while the dragons are attacking the TH in a 2 star plan. Note that the heal amounts roughly equal the dps of couple of archer towers or x bows.

Bring your Heroes: If you want 3 stars, bring them along as well. Their damage on outer buildings can be used to path the dragons to the core. I use them all the time to help create my funnel to get my dragons doing towards the center of the base. Do not place your heroes near the enemy heroes or clan castle if possible.  In 2 star attacks they can be saved to catch the TH if all else fails.

PART 4: Deployment

Step 1. Lightening Option (used against TH8 and below)

Which one to zap?
· 3 star strategy: The highest level and most centered one. Typically opposite your attack side (see below).
· 2 star or farming strategy: find one that is high level and centered, but also along the shortest path between you and your target. Do not zap a defense that is out of range of your target and approach path.

How to drop? Damaging an air defense for 90% of its hit points is completely useless. Make sure you drop lightening correctly for full destruction. I see this all of the time–people using 2 lightening spells. DON’T! It is a waste. Destroy the air defense or don’t.
· Scout the base.

– Do not select the spell button yet to avoid accidentally dropping.

· Zoom in on the air defense
· Now, select the lightening spell.

– Triple tap in the center of the dead center of the air def. The center is defined as the center tile on the ground.
· There is no need to wait for the first spell to finish before dropping the next. Dragons are slow so don’t waste time.
· Pro Tip: Once you get good it may be possible to time your lightening drop with the emergence of the clan troops. If the clan castle is nearby you may be able to kill some of them in the process. This takes timing and luck.

Step 2 Destroy the exposed  air defense (if applicable) If your opponent is stupid enough to have an air defense enclosed by 1 layer of walls or perhaps not surrounded by wall at all, drop the heroes, giants, or hogs to take it down.

Step 3: Select an approach side
Select a side. Now select a side to attack from.
· 3 star strategy: Attack from the side closest to the remaining air defenses — opposite of the lightening strike.
· 2 star or farming: attack from the closest side to your target (town Hall or DE storage).

If multiple sides are equally good choose the path of “least resistance”, which means a path through the lowest hit point buildings. It will take your dragons a while to burn through the clan castle and storages. If there is an air defense behind them it will have a lot of time to inflict damage.

Step 4: DO NOT lure the clan troops or Heroes! Why? Two reasons: Dragons are not encumbered by walls and they do splash damage. Together this means, as a group, they will quickly roll over the clan troops. In fact the Dragon artificial intelligence makes them move toward the troops which, assuming the clan castle is centered, can actually help them path to the core.

Step 5:  Create a Funnel for your Dragons:
Doing this will correctly will dramatically change the outcome of your attacks. One the side or corner that you are going to attack from, deploy your Dragons away from OUTSIDE to INSIDE. In other words, if you are deploying from 10:00 to 2:00, you will deploy a dragon at 10:00 and 2:00, wait 2-4 seconds, then 10:30 & 1:30, wait 2-3 seconds, then 11:00 and 1:00, wait a second and then a few at 12:00. This creates a funnel–the dragons all move towards 12:00 and right into the base. You can use a Barb King or other troop at the outer portion of the funnel (at 10:00 and 2:00 in this case). You must clear the outsides of the funnel FIRST or the dragons will not go to the center.  (see the deployment stratagies used below—green numbers)
If you are farming, use can use archers or some other troop instead of dragons to take out the corners.

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Step 6: Dropping on Free Buildings–maybe.
If there are outlying buildings on the deployment side that are out of range of air defenses (either in the map corners or just outside the walls) you can drop one dragon on each–once you are experienced and know what you need to attack with–if you are not great at making funnels and drags go wrong way, you will need every one of them to get to center. You don’t need 5 dragons attacking one building at once. Typically, the dragons are deployed from side to side coming closer to the center of the funnel, with extra dragons in the middle. If properly deployed, the dragons should come together in the middle. If they don’t, then the deployment was incorrect or poorly planned (building placement can affect the way the dragons go).
If you are farming, drop the archers to clear out all the buildings along this line so the dragons can get into the base quicker. Then drop the dragons in a short line near your target.

STEP 7: Rage/Heal? The role of the rage spell is to minimize the amount of time the dragons are within range of air defenses by having them move fast and destroy the air defenses quickly. Ideally you will use them fairly early – but only after the dragons are finished attacking the free outer buildings that are outside of air defense range, when they are grouped together (to affect as many as possible), and when they are being targeted by the air defense.. You want to rage as many dragons at once as you can. That is easiest to do when they are still all alive (or almost all). Be sure to drop the rage over dense groupings of buildings (not single isolated buildings) with the center point *just slightly ahead* of the dragon pack to maximize the time they are enraged. Do not lead them too far with the spell. They are slow. A good rule of thumb is to drop the spell on the neck/head of the lead dragon(s) in the pack as you expect the dragons to go into the raged area within a second. Most often, I use the first rage and heal together–depending upon how much damage the dragons are taking. If not much, i will save the heal for later. No sense using a heal if only one dragon is taking some damage. You may consider saving a rage for the core since the TH and CC have a lot of hit points.

STEP 8. Freeze? Save freeze for when a group (not the just the first dragon) comes in range of the infernos or multiple high level air defenses in the core. Always attempt to freeze multiple defenses at once. Disclaimer: I don’t have a freeze spell yet I am not an expert on this.

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