3 Star TH9 with GoHo (Golems & Hogs)

One of the most powerful attack troops in the game is the Hogs. Why? Simple. Walls do not matter and it goes right for the defenses. Almost perfect. What’s the problem? It ignores clan castle troops and the royals (Barbarian King and Archer Queen). Is there another weakness? Yep. Sure is. It is the Giant Bombs. Before the update in early 2015, Hogs were ripping through bases with ease. So they increased the damage caused by Giant bombs to Hogs. This slowed down hog attacks tremendously. Before, anyone could do it without a problem. Now, it takes careful planning.

Watch the video below and see how it is done.

Lavaloonion 3 star war attack on TH8

This is a really strong attack that can take out TH8s with ring shaped defenses. This is a perfect example of this attack.

This attack has 3 components;

  1. Lure and kill the clan castle troops
    1. You can use Royals (BK and AQ), balloons, and/or minions to do so
  2. Release one lava hound to attack one air defense, and another Lava hound against another
  3. Release balloons BEHIND the lava hounds. I like to spread them out and surgically strike defenses (2-3 per defense).

Watch the video of BeastyPro36 destroying this TH8:   TH8 3 starred in war using lavaloonion

Air Sweeper in Clash of Clans

A new defense was added for TH6 and up. The Air Sweeper. It is very interesting little defense. that blows a puff of air every 3-4 seconds. The radius is similar to a mortar–shoots pretty far.  But, it only covers 33% of the circle. To clarify, it will COVER approximately 120-degrees. i have put a picture below which is of a sprinkler–which has similar coverage.  It only shoots forward in the direction that it is aimed. Once set, it will cover the range that it is set for. When activated, it shoots a narrower puff of air, about 1/3 of the coverage area, to push back the air troops.

ATTACKING THOUGHTS:

  1. Balloons are affected most.
  2. Dragons are also fairly affected as are minions.
  3. Heavier flying troops are less affected.
  4. STRATEGY:
    1. For air attacks, you must attack outside of the range of this. Scout the direction that it is covering, then attack from another angle. If you don’t know the direction, use a minion to scout it out.
    2. Alternatively, the air sweeper will lock onto a target and its affected area is very small (maybe 20-degrees). Therefore, if you attack from different angles (outside portions of its coverage), one of your attackers will be unaffected as it focuses on one target in a narrow blast.

DEFENSE THOUGHTS:

  1. This will clearly change the way that bases are defended, especially in war.
  2. The idea in protecting against Dragon air attacks is to slow the progress of the Dragons. Previously we used high hitpoint buildings (i.e. storages) and placed them within the range of the air defenses, NOW, you will still probably do the same, but use the sweeper as an adjunct — to further slow troops.
  3. For TH 7s, I would put the blower such that it blows OVER the air defenses and TH–thus protecting them from all directions–no matter which way the Dragons come in to attack, it will get blown back.  I personally like to have the air sweeper blowing over the TH as well.

spray

Once a target gets locked on, the area that is blown is much smaller that the wide range that it has–maybe 1/3.

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3-starTH9 attack -HoLoWiWi Attack: for ring-shaped, anti-hog and anti-dragon bases

I am a TH 7, so I have no experience with these attacks, but I am always looking for different ways of attacking. This was a simple strategy that combines the many benefits of different troops. 

This combination seems to address common base problems that we are seeing today–bases that have central air-defenses with ring-shaped outer defenses to protect against hog attacks.

Using the benefits of different troops, Hulkified presents a great way to attack different portions of the base using different troops.


1. The Loon (Balloons):
The Loon is used for taking out every or close to every defense in the outer ring. This is achieved by getting as close to a 1v1 for each defense as possible. This depends on distance and timing but that is a skilled learned from practice. Additionally, the balloons will lure out the cc troops. Average 15-20 balloons.

2. The Wizards (and Archers can be used too with Wizards):
Once the clan castle troops are out of the clan castle, lure the clan castle troops to a place on the base where they can be killed. The wizards are the K in your Killers, they are there to take out clan castle troops and heroes first and foremost, if they survive long enough then they help your hogs clean up the base.

3. The Witch:
The witch is your hero killing tank as well as the clan castle meat shield producer–the skeletons are targets for the clan castle troops. Heroes and CC both have a flaw and that flaw is they only attack one target, CC can attack multiple targets if you do no gather them correctly. So by using that flaw against heroes and CC you can negate their effectiveness. Heroes doing 200 damage a hit can still only kill 1 skeleton at a time, so it negates their high hit-level damage completely.

4. The Hog:

The Hogs job is to take out any of the remaining ring then head for the core. You also need hogs to survive until every hostile defense is killed, as they are your clean up crew. As with any hog attack, heal spells are a necessity and rage can be used as an additional spell. 

Pearl 1: Again, this attack will not work on all bases, but is good for some bases as discussed. Additionally, one still should try to identify possible locations of Tesla Towers and, more importantly, Giant Bombs as they will take out your Hogs quickly. It is important to plan your hog attacks in a way that you can avoid the giant bombs altogether, or, when not possible, trigger it with the fewest number of hogs possible. Also, it is best to hit the bomb from the shorter side to trigger one, but not all bombs. Ensure that you pre-heal your hogs prior to them hitting bombs. 

Pearl 2: The archer queen can ruin your day quickly. If it is over 10, and really over 15 or even 20, it will take out the hogs quickly!! The hogs look at the archer like a building, not a defense. Therefore, it will take out the closest building and, if one is closer than the queen, it will avoid the Queen. So, be careful!

Pearl 3: As with any attack strategy, you can change your troop composition, just use the principles presented here: (1) Balloons to take out outer defenses; (2) Troops of YOUR choice to take out clan castle troops, help with Archer Queen if possible,. and the surviving troops can help the hogs to destroy the base; and (3) the hogs.

Pearl 4: Clan Castle troops-if someone has hogs that are higher level than yours or even the same, bring them along in your clan castle.

Click on the link here to watch Hulkified’s attacks using this strategy.

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CC troops are flawed: How to kill clan castle troops EASILY.

Since the late 2015 update, killing most cc troops is easy for TH8 and above. POISON. Two will usually do. Pull the cc troops out, drop a poison, then a second. Gone! This is the most efficient way as you lose the fewest number of troops possible, thus saving them for your attack. Otherwise, look at strategies below.

In clash of clans, the troops that come out of a clan castle to defend the village or war base are programmed to only attack one unit at a time. Well, that is if you gather them together. If you allow them to spread out, they will attack multiple targets. That is why it is critical, with some exceptions, to get them together and destroy them early. The same holds true for heroes, obviously.

So what is the best way to kill clan castle troops? Well, that depends upon your TH Level.

TH10 & TH 9: Two poison spells are the easiest way to kill CC troops. Witches are a great way to kill cc troops. Witches produce skeletons. ALL of the cc troops target ONE skeleton. What a waste, right? Most use witches in combination with barbarians, wizards, or archers. Minions work great too as they go right at the troops, keeping the witches back to let the skeletons do all of the work. The skeletons serve as a distraction. The CC troops attack the skeletons while your other troops can kill them.

TH8: Depending upon your troop availability, you can use the TH9-10 strategy or TH7.

TH7: Most attacks during war will be with dragons and I do not recommend even thinking about clan castle troops with an all dragon attack at this TH level. I’ll repeat that. If you are doing a dragon attack on a base, do not worry about the cc troops. Forget about it! Your dragons will take care of them. You can of course drop a poison on them, but you should not lure the cc troops out–just start your attack. For ground attacks, you can use barbarians or, better yet, a giant to soak up hits while wizards quickly wipe out the cc troops. Archers can be used or minions, which I don’t recommend if one suspects as air assault. To defend against air troops, such as dragons, minions, and balloons, a ring of archers works great, although wizards would work well too.

TH6: Many will lure out the cc troops and use to use a lightening spell  against ground troops. Well, no more since the early 2015 update as lightening does not work on troops any longer.  Usually barbs (cheapest and very durable) and archers is all that you will need, but one can use barbs and wizards as well. I never like to have wizards attacked as they have relatively low hitpoints. Archers do as well. I would rather a different troop soak up damage (i.e. let the cc troops target the stronger defense troop), while archers or wizards clean up. When the opponent has a clan castle that can hold 20 spaces, always have anti-air troops ready–i.e. archers and/or wizards. Have the dragons target tougher ground troops (barbs or even a giant), and use wizards or archers to take them out. In reality, nothing really hurts a dragon unless you have Level6 wizards.

TH5: Same as TH6, although you will rarely attack a base that has a clan castle that can hold a dragon, although minions are possible. Always have archers on hand for this reason, especially in war. Alternatively, wizards will do just fine.

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How to 3 star EVERY TH9 The Hogs are back, with Golems

Our high TH8s and TH9s have had trouble with TH9s–with good reason. They are really tough. Rarely, we encounter a clan that has tough TH9s that are able to destroy our TH9s. This is not common, and the successful ones are likely using xmod and practicing attacks. This has become more and more common, especially with overseas clans. Rarely, we just get matched with a great clan.

We have always tried different strategies against the maxed TH8s and TH9s with no consistent 3 star success. Once I saw a clan 3 star every TH9 with GoHo. Here is how to do it.

One thing that is clear using any ground attack:

1. kill the cc troops; and

2. kill the Queen.

Period.

With hogs, you must know where the giant bombs are and, especially, any double giant bomb sets (when 2 giant bombs are next to each other).

The cc troops can mess up any ground attack. A high level Queen can be rip through hordes of hogs super fast and even one wizard not killed from the cc will wipe out all of one’s hogs.

Are high level Hogs back in? You bet they are!!! Before the giant bomb upgrade, they would destroy almost every TH8 and 9 base, easily. Watch this youtube video, although it is a TH10 attacking, and see a different strategy using hogs that relies on Golem, PEKKA, balloons, and, of course, many hogs, in addition to other troops. But the basic premise is Hogs and Golems with other troops to destroy the cc and Queen.

What’s the key to this attack? Let’s simplify the attack in steps.

  1. Kill the cc troops. Lure them out, and use whatever your preference is as a kill squad–witch(es) and wizards, wizards and archers, etc.
    1. Kill the Queen. If you kill the queen, you will likely 3 star the base. Figure out what you need to do to get to her as easily as possible with the fewest number of troops. If only a few wallbreakers will do it, then use em. If not, use a jump spell. Use Golem to get queen to attack. Use your Royals (King and/or Queen) to kill the Queen. It is a huge benefit if you can get the xbows to attack the golem while your hogs do them in.
  2. Hogs:
    1. Do not release them all in one place. Use at least a two finger drop.
    2. Avoid going across two giant bombs (when together), trip them, or path your hogs around them.

https://youtu.be/E7yWH9R8j5Y

This attack used 30 Level 5 hogriders, 1 PEKKA, 1 Golem, 4 balloons, 7 wizards, 7 barbs, 7 archers, 4 wallbreakers, 3 heal and 2 rage spells.

Yes this is a TH10 versus 9.  No big deal, right? I agree. But, will it work for TH9-versus-TH9.

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TH8 versus TH9.  Hogriders x 20, Golem x 2, ….  Hogriders are still the king.

https://youtu.be/ALK-T-Curr4

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BONUS: TH10 attack

Try this one out – TH9 versus TH10  Lavahound with Balloons. Interesting combo that seems to work. Lavahounds seem to get the balloons going around and then to center.

https://youtu.be/7gq9UV4ubN4

Post your comments.

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How to 3 star bases with all dragon attack

Mass dragon attacks on TH7, TH8, and TH9.

Mass dragon attacks are the most effective attacks on TH7 and TH8 hands down! But, I see people fail all of the time. Why? I am going to show you how to improve your dragon attacks quickly and easily.

PART 1: Set Reasonable Goals

  For War:

3 stars: In war or trophy hunting against TH8 and below, this should always be your goal.
2 stars: Against mature TH9s, TH10s, or maybe a TH8 with max air defenses (if you don’t have level 3 dragons), it will be very difficult to get 3 stars. Therefore, if you choose to use an all dragon attack,  it might be better to go for a 50% destruction and destroy the TH for 2 stars rather than 85% destruction for 1 star. Going for 1 star? No way! Dragons cost too much. There are cheaper options to get one star.

  Farming: When raiding for the often well protected dark elixir, dragons can be useful.

PART 2: Troops

War/Trophy against ANY TH7: All dragons plus Level 6 balloons in CC (if possible), otherwise Dragon (second best option).

War/ Trophy against TH8s with Centralized Air Defenses: all dragons plus a dragon or Level 6 Balloons in clan castle.
War/ Trophy Against TH9 or 10 Bases with an Air Defense Behind one Wall: This gets a little tricky and opinions differ. I prefer All dragons and Level 6 Balloons in the clan castle. Others consider replacing two dragons with 8 lvl 5 hogs or lvl 6 balloons.
Farming: 8 dragons and the rest archers.

Why so many dragons? Why not a few? The dragons must far outnumber the air defenses for this strategy to work. Also, the beauty of air attacks is that you don’t need to worry about mortars, canons, giant bombs, Barb Kings, or Xbows that are pointing down. So don’t bring ground troops unless to destroy an exposed or poorly protected air defense. If you are going Dragons, it is usually best to go ALL dragons and not mix and match.

PART 3: Spells

Versus TH7: There should be no debate on what spells to bring. Three lightening spells aimed properly SHOULD be used to destroy the highest level or hardest to reach air defense. With one remaining air defense victory is almost certain with smart dragon deployment. End of discussion! Time and time again I see players using rage and heal spells, which is a “stronger” attack. No question. But, in addition to costing more, it has a HIGHER risk of failure. Rage spells work GREAT, but there are caveats–(1) the air defenses should be close to one another, (2) you must place the rage spell where the dragons are going to be in a second or two, and (3) you MUST funnel your dragons so that they are all bunched up when heading towards the air defenses so that you can rage MANY dragons. This is where most people fail! This takes practice. This takes some skill (see my other post on foolproof dragon attacks).  I see so many errors in the deployment of spells that cost stars. Even more so, I see errors in the deployment of the dragons (most just plop them all down together, spread them out in a line, or put some here and some there–WRONG!). In summary, Keep it simple! Maximize your chance of 3 starring the base. Take out one air defense with 3 lightening spells and you only have to worry about one. Take it out and game over!
Versus TH 8, there is much debate. While the three lightening spell rule works great most of the time, others prefer two rage on one heal. For experienced players, this may be more effective, especially against maxed out th8s, but the risk of poor deployment often outweighs the potential benefit for most players. My recommendation is this: For bases with centralized air defenses that are close together, bring 2 rage and one heal (or 3 rage). For bases with air defenses that are spread out, take out one air defense (the hardest to reach with the highest level) with 3 lightening spells.

Three of this level lightening spell (number on left) can destroy this level of air defense (# on the right)

1 –>3

2 –>5

3 –> 6  but requires 3 direct hits.

Vs. TH9-10: Rage and Freeze
TH9 and 10 bases have 4+ strong defenses, so simply killing one air defense won’t guarantee victory. With more buildings and hit points rage spells are helpful since dragons are slow moving. Freeze spells are the best way to neutralize an inferno or multiple high level air defenses defenses located in the core. We will talk more about using these in the deployment section.

Should I bring a Heal spell? I see people suggest heal all the time on the forums. A maxed heal spell cannot heal faster than a lvl 3 air defense can do damage (140 DPS). Also, infernos block the heal spell’s effect. So better options may exist, although many like them to heal dragons that are not being attacked.

Lvl 1 2 3 4 5 6
Heal HP/sec 50 66 83 100 116 133
Air def DPS 80 110 140 160 190 230

If you have to use a heal spell, it is best used after the air defenses have gone down, to stall for time while the dragons are attacking the TH in a 2 star plan. Note that the heal amounts roughly equal the dps of couple of archer towers or x bows.

Bring your Heroes: If you want 3 stars, bring them along as well. Their damage on outer buildings can be used to path the dragons to the core. I use them all the time to help create my funnel to get my dragons doing towards the center of the base. Do not place your heroes near the enemy heroes or clan castle if possible.  In 2 star attacks they can be saved to catch the TH if all else fails.

PART 4: Deployment

Step 1. Lightening Option (used against TH8 and below)

Which one to zap?
· 3 star strategy: The highest level and most centered one. Typically opposite your attack side (see below).
· 2 star or farming strategy: find one that is high level and centered, but also along the shortest path between you and your target. Do not zap a defense that is out of range of your target and approach path.

How to drop? Damaging an air defense for 90% of its hit points is completely useless. Make sure you drop lightening correctly for full destruction. I see this all of the time–people using 2 lightening spells. DON’T! It is a waste. Destroy the air defense or don’t.
· Scout the base.

– Do not select the spell button yet to avoid accidentally dropping.

· Zoom in on the air defense
· Now, select the lightening spell.

– Triple tap in the center of the dead center of the air def. The center is defined as the center tile on the ground.
· There is no need to wait for the first spell to finish before dropping the next. Dragons are slow so don’t waste time.
· Pro Tip: Once you get good it may be possible to time your lightening drop with the emergence of the clan troops. If the clan castle is nearby you may be able to kill some of them in the process. This takes timing and luck.

Step 2 Destroy the exposed  air defense (if applicable) If your opponent is stupid enough to have an air defense enclosed by 1 layer of walls or perhaps not surrounded by wall at all, drop the heroes, giants, or hogs to take it down.

Step 3: Select an approach side
Select a side. Now select a side to attack from.
· 3 star strategy: Attack from the side closest to the remaining air defenses — opposite of the lightening strike.
· 2 star or farming: attack from the closest side to your target (town Hall or DE storage).

If multiple sides are equally good choose the path of “least resistance”, which means a path through the lowest hit point buildings. It will take your dragons a while to burn through the clan castle and storages. If there is an air defense behind them it will have a lot of time to inflict damage.

Step 4: DO NOT lure the clan troops or Heroes! Why? Two reasons: Dragons are not encumbered by walls and they do splash damage. Together this means, as a group, they will quickly roll over the clan troops. In fact the Dragon artificial intelligence makes them move toward the troops which, assuming the clan castle is centered, can actually help them path to the core.

Step 5:  Create a Funnel for your Dragons:
Doing this will correctly will dramatically change the outcome of your attacks. One the side or corner that you are going to attack from, deploy your Dragons away from OUTSIDE to INSIDE. In other words, if you are deploying from 10:00 to 2:00, you will deploy a dragon at 10:00 and 2:00, wait 2-4 seconds, then 10:30 & 1:30, wait 2-3 seconds, then 11:00 and 1:00, wait a second and then a few at 12:00. This creates a funnel–the dragons all move towards 12:00 and right into the base. You can use a Barb King or other troop at the outer portion of the funnel (at 10:00 and 2:00 in this case). You must clear the outsides of the funnel FIRST or the dragons will not go to the center.  (see the deployment stratagies used below—green numbers)
If you are farming, use can use archers or some other troop instead of dragons to take out the corners.

20150418-180732.jpg 20150418-182239.jpg

Step 6: Dropping on Free Buildings–maybe.
If there are outlying buildings on the deployment side that are out of range of air defenses (either in the map corners or just outside the walls) you can drop one dragon on each–once you are experienced and know what you need to attack with–if you are not great at making funnels and drags go wrong way, you will need every one of them to get to center. You don’t need 5 dragons attacking one building at once. Typically, the dragons are deployed from side to side coming closer to the center of the funnel, with extra dragons in the middle. If properly deployed, the dragons should come together in the middle. If they don’t, then the deployment was incorrect or poorly planned (building placement can affect the way the dragons go).
If you are farming, drop the archers to clear out all the buildings along this line so the dragons can get into the base quicker. Then drop the dragons in a short line near your target.

STEP 7: Rage/Heal? The role of the rage spell is to minimize the amount of time the dragons are within range of air defenses by having them move fast and destroy the air defenses quickly. Ideally you will use them fairly early – but only after the dragons are finished attacking the free outer buildings that are outside of air defense range, when they are grouped together (to affect as many as possible), and when they are being targeted by the air defense.. You want to rage as many dragons at once as you can. That is easiest to do when they are still all alive (or almost all). Be sure to drop the rage over dense groupings of buildings (not single isolated buildings) with the center point *just slightly ahead* of the dragon pack to maximize the time they are enraged. Do not lead them too far with the spell. They are slow. A good rule of thumb is to drop the spell on the neck/head of the lead dragon(s) in the pack as you expect the dragons to go into the raged area within a second. Most often, I use the first rage and heal together–depending upon how much damage the dragons are taking. If not much, i will save the heal for later. No sense using a heal if only one dragon is taking some damage. You may consider saving a rage for the core since the TH and CC have a lot of hit points.

STEP 8. Freeze? Save freeze for when a group (not the just the first dragon) comes in range of the infernos or multiple high level air defenses in the core. Always attempt to freeze multiple defenses at once. Disclaimer: I don’t have a freeze spell yet I am not an expert on this.

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