Base design – Anti-dragon base design tips and attack stratagies

TH7 and early to mid level TH8s are almost always attacked in war with dragons. Designing one’s base with that in mind is paramount. For TH7s, one is most limited as they only have 2 air defenses. With the ability to take out one with lightening spells immediately, one is just not enough to protect the base. A well-thought out base can fool some people, but good players will 3 star every TH7 with ease. For TH8s, base design is critical.

It is important to create you base so that dragons path away from the air defense, but stay within its range. Watch the video below to see how.

Video 1: Dragon Pathing – click to watch

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Air Sweeper in Clash of Clans

A new defense was added for TH6 and up. The Air Sweeper. It is very interesting little defense. that blows a puff of air every 3-4 seconds. The radius is similar to a mortar–shoots pretty far.  But, it only covers 33% of the circle. To clarify, it will COVER approximately 120-degrees. i have put a picture below which is of a sprinkler–which has similar coverage.  It only shoots forward in the direction that it is aimed. Once set, it will cover the range that it is set for. When activated, it shoots a narrower puff of air, about 1/3 of the coverage area, to push back the air troops.

ATTACKING THOUGHTS:

  1. Balloons are affected most.
  2. Dragons are also fairly affected as are minions.
  3. Heavier flying troops are less affected.
  4. STRATEGY:
    1. For air attacks, you must attack outside of the range of this. Scout the direction that it is covering, then attack from another angle. If you don’t know the direction, use a minion to scout it out.
    2. Alternatively, the air sweeper will lock onto a target and its affected area is very small (maybe 20-degrees). Therefore, if you attack from different angles (outside portions of its coverage), one of your attackers will be unaffected as it focuses on one target in a narrow blast.

DEFENSE THOUGHTS:

  1. This will clearly change the way that bases are defended, especially in war.
  2. The idea in protecting against Dragon air attacks is to slow the progress of the Dragons. Previously we used high hitpoint buildings (i.e. storages) and placed them within the range of the air defenses, NOW, you will still probably do the same, but use the sweeper as an adjunct — to further slow troops.
  3. For TH 7s, I would put the blower such that it blows OVER the air defenses and TH–thus protecting them from all directions–no matter which way the Dragons come in to attack, it will get blown back.  I personally like to have the air sweeper blowing over the TH as well.

spray

Once a target gets locked on, the area that is blown is much smaller that the wide range that it has–maybe 1/3.

JOIN our clan: DOZERS     Find us! Search for Clan #P2U8JR9   (it is case sensitive and include the #)  We are looking for TH7s with Dragons and at least 180 troop capacity, TH8s, and maxed TH9s. If you 3 star your equal in war, check us out! No rushed bases! 

TH4-6 join Dozers 2.0

CC troops are flawed: How to kill clan castle troops EASILY.

Since the late 2015 update, killing most cc troops is easy for TH8 and above. POISON. Two will usually do. Pull the cc troops out, drop a poison, then a second. Gone! This is the most efficient way as you lose the fewest number of troops possible, thus saving them for your attack. Otherwise, look at strategies below.

In clash of clans, the troops that come out of a clan castle to defend the village or war base are programmed to only attack one unit at a time. Well, that is if you gather them together. If you allow them to spread out, they will attack multiple targets. That is why it is critical, with some exceptions, to get them together and destroy them early. The same holds true for heroes, obviously.

So what is the best way to kill clan castle troops? Well, that depends upon your TH Level.

TH10 & TH 9: Two poison spells are the easiest way to kill CC troops. Witches are a great way to kill cc troops. Witches produce skeletons. ALL of the cc troops target ONE skeleton. What a waste, right? Most use witches in combination with barbarians, wizards, or archers. Minions work great too as they go right at the troops, keeping the witches back to let the skeletons do all of the work. The skeletons serve as a distraction. The CC troops attack the skeletons while your other troops can kill them.

TH8: Depending upon your troop availability, you can use the TH9-10 strategy or TH7.

TH7: Most attacks during war will be with dragons and I do not recommend even thinking about clan castle troops with an all dragon attack at this TH level. I’ll repeat that. If you are doing a dragon attack on a base, do not worry about the cc troops. Forget about it! Your dragons will take care of them. You can of course drop a poison on them, but you should not lure the cc troops out–just start your attack. For ground attacks, you can use barbarians or, better yet, a giant to soak up hits while wizards quickly wipe out the cc troops. Archers can be used or minions, which I don’t recommend if one suspects as air assault. To defend against air troops, such as dragons, minions, and balloons, a ring of archers works great, although wizards would work well too.

TH6: Many will lure out the cc troops and use to use a lightening spell  against ground troops. Well, no more since the early 2015 update as lightening does not work on troops any longer.  Usually barbs (cheapest and very durable) and archers is all that you will need, but one can use barbs and wizards as well. I never like to have wizards attacked as they have relatively low hitpoints. Archers do as well. I would rather a different troop soak up damage (i.e. let the cc troops target the stronger defense troop), while archers or wizards clean up. When the opponent has a clan castle that can hold 20 spaces, always have anti-air troops ready–i.e. archers and/or wizards. Have the dragons target tougher ground troops (barbs or even a giant), and use wizards or archers to take them out. In reality, nothing really hurts a dragon unless you have Level6 wizards.

TH5: Same as TH6, although you will rarely attack a base that has a clan castle that can hold a dragon, although minions are possible. Always have archers on hand for this reason, especially in war. Alternatively, wizards will do just fine.

JOIN our clan: DOZERS     Find us! Search for Clan #P2U8JR9   (it is case sensitive and include the #) 

How to never get raided in clash of clans–stay online 24/7–almost.

Now I am not a fan of cheats–heck it’s just not fair, but nothing bothers me more than losing my elixir and gold, especially when I am saving up for big upgrades.

This hack only works on a PC, not a phone or tablet.

USING YOUR PC:  manage your village using BlueStacks (http://bhlgaming.com…your-pc-or-mac/)

This requires you to keep your computer on.

As you all know, the game times out when you don’t touch your village, even on bluestacks.
You can’t be raided if  you are online. So….Here is a solution that will keep you online CONSTANTLY–so you cannot be raided.

Install Bluestacks on your computer.
Once you have downloaded the Android phone emulator and installed Clash of Clans on it, log in through your google plus account. See here if you don’t know how to import.(http://bhlgaming.com…-play-together/)

Then you will need to download “Free Mouse Auto Clicker” (http://download.cnet…4-75221696.html)

Install that and open it. It is very simple to use.
Personally I have mine set up to click every 5 seconds http://puu.sh/5tJtj/85ff8495ec.png

(You can also auto pick up elixir or gold by having it click on a mine or pump, but with this method you can only select one thing to click on)

Make sure “Clicker where the mouse is” is checked. Click Start.

Put your mouse on a Elixir or gold mine, Hold CTRL + F2 to start it if it is not running and CTRL + F3 to stop it.

Obviously this will auto click where the mouse is at the time interval you have set up. If you move your mouse, it will click wherever the mouse pointer was last.

Enjoy waking up to all of your gold and elixir. No more raids. Now, it will kick you off after 24-36 hours so be prepared.  At some point, log off for 5-10 minutes, preferably a time when your resources are lower.

JOIN our clan: DOZERS     Find us! Search for Clan #P2U8JR9   (it is case sensitive and include the #) 

Defense against air attacks in clash of clans.

Air assaults are becoming more and more common since the update to big bombs which deal 1.5x damage to hog riders. Now, every upgraded big bomb pack will kill your hog rider pack, even if you are using healing spells. So now this is the era of mass Dragon or Balloon attacks. This also changes the use of the heroes, as the Barbarian King is not able to attack airborne troops. So now defending against aerial assault is more important than ever. If you want to win in clan wars, you must be able to defend against aerial attacks.

Offensive Aerial Troops

Three aerial units (Healers are supporting unit and not included)

  • Minions: Basically flying Barbarians-take some damage and attack closest building
  • Balloons: Airborne hogriders–fly over walls and attack defensive buildings, but are very slow moving.
  • Dragons: They have lots of hit points and deal good damage, but they are slow and attack closest building.

The Inner Core

  • contain your most important buildings (Storages/X-Bows if you do a more farming layout or Town Hall/X-Bows if you do more trophy hunting or a War Base) and your Clan Castle .
    • Keep archers, wizards, or dragon in clan castle to destroy aerial units.
  • You can also think about setting the Archer Queens platform in there but you will not need the Barbarian King. If you are lower than Town Hall 8 you will most likely not have more than two layers so just put them all inside.

The outside Web

  • Goal: Wipe out Minions and lots of Balloons
  • How?
    • Air Mines
      • Use in between Wizard towers to broaden coverage. One explosion can take out 10+ minions
    • Wizard Towers. The Wizard Towers themselves don’t make very much impact damage but they are very strong against groups of Minions or Balloons (last one especially because they are very slow). Your Wizard Towers should not be that much outside that Minions or Balloons can directly target them so just put some Mines/Collectors/Army Camps or anything like this in front of them – while the Minions attack them the Wizard Tower will attack them.

You set your enemy’s path

They will attack where your Air Defenses are, because if not they will just kill all units while they attack other buildings. This is very useful for you because now you know where he/she will start and also where the troops will go. You remember I compared the Balloons to the Hog Riders? They have the exactly same routing system so you should always try to have a defensive building in your outside layer more close to the next than to the inside layer. While they go round and round your inside Air Defense will deal with them very quickly.

The Dragons are more complicated because they make much more damage and also move faster than the Balloons. The only real fear they have is stepping into a Seeking Air Mine. Seeking Air Mines will NOT get triggered by Minions so don’t be afraid to put them near your outside Air Defenses so you can kill one Dragon right away. You know what does more damage than 9 dragons? 10 dragons. That’s right: try to get the kill the Dragons as fast as possible.

Avoid common mistake

Don’t put too much inside. Seeking Air Mines are expensive, but they are not triggered by Minions.  Use these units to kill units that you definitely don’t want anywhere near your base–Dragons and also Healers.

JOIN our clan: DOZERS     Find us! Search for Clan #P2U8JR9   (it is case sensitive and include the #)